The ultimate guide to Brandon Sanderson
THE COSMERE
The Cosmere is a fictional universe created by Brandon Sanderson which gathers many of his novels. All these books turn around a single myth of creation and thus a single magical base. As all the books are part of the same universe, we may find some characters in different series. And I LOVE that!
Elantris

#1 – Elantris
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.
The Emperor’s Soul
Shai is a Forger, a foreigner who can flawlessly copy and re-create any item by rewriting its history with skillful magic. Condemned to death after trying to steal the emperor’s scepter, she is given one opportunity to save herself. Though her skill as a Forger is considered an abomination by her captors, Shai will attempt to create a new soul for the emperor, who is almost dead.
Probing deeply into his life, she discovers Emperor Ashravan’s truest nature—and the opportunity to exploit it. Her only possible ally is one who is truly loyal to the emperor, but councilor Gaotona must overcome his prejudices to understand that Shai’s forgery is as much artistry as it is deception.
Brimming with magic and political intrigue, this deftly woven fantasy delves into the essence of a living spirit.
Mistborn Era One

#1 – The Final Empire
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the « Sliver of Infinity, » reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler’s most hellish prison. Kelsier « snapped » and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.
Kelsier recruited the underworld’s elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Then Kelsier reveals his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.
But even with the best criminal crew ever assembled, Kel’s plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she’s a half-Skaa orphan, but she’s lived a much harsher life. Vin has learned to expect betrayal from everyone she meets. She will have to learn trust if Kel is to help her master powers of which she never dreamed.
#0.5 – The Eleventh Metal

#2 – The Well of Ascension

#3 – The Hero of Ages

#3.5 – Secret History

Warbreaker

#1 – Warbreaker
Warbreaker is the story of two sisters, who happen to be princesses, the God King one of them has to marry, the lesser god who doesn’t like his job, and the immortal who’s still trying to undo the mistakes he made hundreds of years ago.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren’s capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people.
By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
Shadows for Silence in the Forests of Hell
When the familiar and seemingly safe turns lethal, therein danger lies. Amid a forest where the shades of the dead linger all around, every homesteader knows to follow the Simple Rules: « Don’t kindle flame, don’t shed the blood of another, don’t run at night. These things draw shades. »
Silence Montane has broken all three rules on more than one occasion. And to protect her family from a murderous gang with high bounties on their heads, Silence will break every rule again, at the risk of becoming a shade herself.
Sixth of the Dusk
Set in a never-before-seen world, showcases a society on the brink of technological change. On the deadly island of Patji, where birds grant people magical talents and predators can sense the thoughts of their prey, a solitary trapper discovers that the island is not the only thing out to kill him. When he begins to see his own corpse at every turn, does this spell danger for his entire culture?
Mistborn Era Two

#4 – The Alloy of Law
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
One such is Waxillium Ladrian, a rare Twinborn who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will.
After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.
#4.5 – Allomancer Jak and the Pits of Eltania

#5 – Shadows of Self

#6 – The Bands of Mourning

#7 – The Lost Metal
The Stormlight Archive

#1 – The Way of Kings
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.
One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.
Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.
Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar’s niece, Jasnah. Though she genuinely loves learning, Shallan’s motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.
The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.
Speak again the ancient oaths:
Life before death.
Strength before weakness.
Journey before Destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again.
#2 – Words of Radiance

#2.5 Edgedancer

#3 – Oathbringer

#3.5 Dawnshard

#4 – Rhythm of War

HIS OTHER BOOKS
The Reckoners

#1 – Steelheart
Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics. But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his will.
Nobody fights the Epics…nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them.
And David wants in. He wants Steelheart — the Epic who is said to be invincible. The Epic who killed David’s father. For years, like the Reckoners, David’s been studying, and planning — and he has something they need. Not an object, but an experience.
He’s seen Steelheart bleed. And he wants revenge.
Skyward

#1 – Skyward
Defeated, crushed, and driven almost to extinction, the remnants of the human race are trapped on a planet that is constantly attacked by mysterious alien starfighters. Spensa, a teenage girl living among them, longs to be a pilot. When she discovers the wreckage of an ancient ship, she realizes this dream might be possible—assuming she can repair the ship, navigate flight school, and (perhaps most importantly) persuade the strange machine to help her. Because this ship, uniquely, appears to have a soul.
#2 – Starsight

#3 – Cytonic

The Rithmatist

The Rithmatist
More than anything, Joel wants to be a Rithmatist. Rithmatists have the power to infuse life into two-dimensional figures known as Chalklings. Rithmatists are humanity’s only defense against the Wild Chalklings. Having nearly overrun the territory of Nebrask, the Wild Chalklings now threaten all of the American Isles.
As the son of a lowly chalkmaker at Armedius Academy, Joel can only watch as Rithmatist students learn the magical art that he would do anything to practice. Then students start disappearing—kidnapped from their rooms at night, leaving trails of blood. Assigned to help the professor who is investigating the crimes, Joel and his friend Melody find themselves on the trail of an unexpected discovery—one that will change Rithmatics—and their world—forever.


